AI Insights · Timothy · April 2024
Top 5 iOS Racing Games in Africa Q1 2024
Discover the performance of the top 5 iOS racing games in Africa for Q1 2024, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 racing games on the iOS platform in Africa showed varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive look at these metrics.
Bridge Race from SUPERSONIC STUDIOS LTD saw an initial decrease in weekly downloads, dropping from 15.1K at the beginning of January to a low of 487 in mid-February. However, it rebounded to 7.8K by the end of March. Weekly revenue fluctuated, peaking at $100 in mid-March, while weekly active users decreased from 52.5K in early January to 28.7K in mid-February, before rising again to 34.6K by the end of the quarter.
Asphalt Legends Unite, published by Gameloft, maintained relatively stable weekly downloads, averaging around 6K to 8K. The game’s weekly revenue peaked at $649 in late January, then experienced a dip to $237 by mid-March, before recovering to $505. Weekly active users showed a slight increase, starting at 28.7K and ending the quarter at 29.9K.
CarX Street by CarX Technologies displayed a gradual increase in downloads from 2.5K in mid-January to 7.1K by the end of March. Revenue trends were somewhat erratic, with a high of $589 in early January and a low of $202 in mid-March, eventually rising to $540. Active users showed a steady climb, beginning at 39.8K and reaching 41.5K by the quarter’s end.
Beach Buggy Racing from Vector Unit maintained a consistent weekly download rate, generally ranging between 3K and 4K, with a peak of 4.7K in mid-March. Weekly revenue was stable, averaging around $70 to $96. Active users remained steady throughout the quarter, fluctuating slightly but ending with approximately 34K.
Need for Speed No Limits by Electronic Arts experienced fluctuations in weekly downloads, starting at 3.4K in early January and dropping to a low of 2.3K in early March, before rising to 3.9K by the end of the quarter. Weekly revenue peaked at $881 in late January, then declined to $410 in early March, before increasing to $805. Active users increased from 16.3K to 18.4K over the quarter.
For more detailed insights and data, visit Sensor Tower.